![]() Although I never took it in as a proper hobby - I was more into playing games - but again, it planted a seed in my head.Īt some point we got a PlayStation that I saved money towards ,and one of the demo CD's that I had, had a demo of a program called "Music". I was so excited that I made all kinds of variations of the demo CD's blocks, again, further growing that seed in my head. It took me ages to get anything remotely playable set up, but I did manage to get things to move and interact. You could make your own games with it. I could not begin to understand how cool that was, and I set immediately to try stuff. It was a gray area (as in we weren't really supposed to copy software from the club), but we every now and then had this substitute supervisor (lack for a better term) who would go "Oh, who cares" and would help us copy games/software to diskettes. Well, I finally had Fast Tracker for myself, too, but, needless to say, it was useless for me at that age, but it did plant a seed in my mind that making your own music was achievable!Īround this same time, we got a 486 computer back home to replace our 286 with Windows 3.1 (which we upgraded to Windows 3.11) with a CD-Rom drive, and I got a bunch of games CD's from somewhere (from my aunt in England think?), one of which was called Klik & Play. Coincidentally there were older kids (or teens by then) who were making music with a software called "Fast Tracker" that blew my mind. These kids were making their own music! I feel like giving a short answer would be a disservice for aspiring developers and to my roots, so I'll dive in just a bit, heh! As a young kid I used to go to this computer club that was nearby to where we lived, and I would find all these weird DOS games by all these Finnish developers (I'm half English, lived in Finland since I was four years old) and be mesmerized by them. Joonas Turner, designer for the Excellence in Audio-nominated title, spoke with Gamasutra about the years of work that lead to being in a position to design the title, as well as how he turned player actions, no matter when they occurred, into part of the game's brutal soundtrack. When not busy blasting demons into puddles of blood and gore, players might notice that they're steadily taking part in the game's gritty music, adding to the song with each shotgun or machinegun shot. ![]() ![]() Oh, and look good to your friends by smashing their scores on the leaderboards.Tormentor X Punisherdraws the player into bloody, frantic gunplay with pounding music, screen-shaking effects, and a few hidden audio tricks that make the player's actions part of the sound. Kill, destroy, fuck up demons, rack up combos, get upgrades by performing unique kills, and try to survive the constant onslaught. Reload your machine gun by firing your shotgun. Explore and discover new ways of killing enemies to gain cool upgrades. Demons adjust to your play style and punish you accordingly. Bosses change the shape of the arena, conjuring rooms and traps to make it more hellish and brutal. Everything in Tormentor❌Punisher can be killed in one hit, including bosses and yourself. ![]()
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